I bet you thought I forgot to write one of these this week! Sorry it’s late, I ended up playing the game yesterday when I should have been writing. Plus, I had a really early shift at work this morning, so by the time I finished playing, it was time to go to bed. Anyway, let’s go over some numbers. I’m currently at 46 and a half hours of play time, my main character is level 34, and I’ve played through chapter 9 of the story. That means I played about three and a half hours, leveled up twice, and got through one chapter. Not too bad! Continue reading
About a month ago, Star Fox Zero came out, and to it I asked what it meant to be a Star Fox game in 2016. And although I enjoyed the game a great deal, it didn’t really have an answer. It was just kind of, “I don’t know, how about just Star Fox 64 again?” Doom is in a very similar situation. Despite being one of the earliest and most fondly remembered first person shooters, the original Doom doesn’t really resemble a modern game in the slightest. Now that a new Doom is out, I asked it the same question. What does it mean to be a Doom game in 2016. Thankfully, it actually has an answer. Continue reading
I know this is going to be difficult to believe, but I actually made story progress this week. As a result, I have a little bit more to talk about. But, as always, let’s start with numbers. My current play time is 43 hours and 9 minutes, my main character is level 31, and I’ve played through chapter 8 of the story. So, that’s only about three hours of play time this week, one chapter, and no levels. Continue reading
Square-Enix had it’s first E3 press conference in a long time last year, and I was very excited for it.The biggest news that I could imagine Square bringing to E3 already happened at the Sony conference when they announced Final Fantasy VII Remake. So what could they possibly have up their sleeves to justify putting on a whole press conference themselves? Well, if my memory serves me right, not much. I remember this press conference being super boring. So, with that in mind, let’s conclude my series of looking back at last year’s press conferences by taking another look at Square-Enix and seeing how it holds up. Continue reading
Remember last week when I said that if I hit level 30 this week I’d have a lot more to talk about? Well, I’ve got a funny story about that. But first, let’s talk some numbers. I’ve currently put in 40 hours and 3 minutes of play time in, my main character is level 30, and I’ve played through chapter 7 of the story. That’s just under five hours played this week, with two levels and no story progress. Which begs the question, why no story progress? Continue reading
If you’ve been reading this blog, you’ve probably noticed that I like Nintendo a lot. They are my absolute favorite video game developer and I’m always first in line to try out anything they have to offer. This is probably why I don’t have very fond memories of their 2015 E3 event. I hold them to a bit of a higher standard. But, it’s time to rewatch the event, and maybe I’ll come away from it a little more happy with it. Maybe. Continue reading
A combination of weird work shifts and Mother’s Day resulted in this post being a day late and it’ll be kind of short. Sorry about that! As always, I’m going to start with some numbers. My total play time is 35 hours and 15 minutes, my main character is level 28, and I’ve completed chapter 7 of the story. So that’s about three hours this week, two levels, but no story progress. Continue reading
The last two weeks, I’ve taken a look back at smaller press conferences. One of them was not particularly great, the other was much better than I remembered. Now we move on to a big one. Not just any big one either. As far as I’m concerned, Sony’s press conference was the defining moment of E3 2015, and I’m pretty sure I’m not alone in that opinion. But now we ask the question, how well does it hold up a year later? Only one way to find out.
The press conference opens with a fairly typical montage of games followed by a video game excutive, in this case Shawn Layden, walking out on stage to talk about how great video games are. Pretty typical stuff, but then he introduces the first game of the night. He refers to it as a game that people have been demanding for years and as a “poetic” adventure. The crowd’s already figured it out and have started cheering before the trailer even starts.
It’s, of course, The Last Guardian. I know that I’m in an extreme minority in this opinion, but I actually think that game looks really boring. It seems like it’s a fairly simple puzzle game where your large animal friend does most of the puzzle solving for you. But I understand why this game is such a big deal and why people are excited. Starting your press conference with such a fan favorite is a great way to set the tone for what’s to come. If you’re going to start with something this big, what could you possibly have for planned for the rest of the show?
Next up, Herman Hulst of Guerrilla Games introduces a brand new IP. It’s called Horizon: Zero Dawn, and it’s definitely more up my alley. The game takes place in a post-post-apocalypse, where mankind has been more less knocked back to the stone age and giant dinosaur-like robots roam the earth. Gameplay appears to revolve around hunting these robots with a variety of different weapons. It’s hard to tell what the actual flow of the game will be like from what they show, but everything we do see looks great. The visuals are highly detailed and the setting is unique. Hopefully it plays as well as it looks.
Immediately following Horizon is a CG trailer for Hitman. Although we don’t get any gameplay footage, we do get a little bit of info. It’s coming out on console and PC and will have some exclusive content on PS4. That’s pretty cool, I suppose. We then get a quick trailer for Street Fighter V that shows off Birdie and Cammy. Nothing too exciting, but that game’s out now, so this was probably cooler a year ago.
No Man’s Sky is up next, and Hello Games’ Sean Murray presents a live gameplay demo.This is a game that constantly intrigues me, but I don’t fully grasp what it is you’re trying to do. In the demo, Sean shows a little bit of space combat before warping off to a planet that he picked at random. He walks around a little bit and shows off how every piece of the envirornment is destructible. After being chased by some walking robots and scanning some fish, he goes to what’s called a beacon to upload his discoveries. It all seems really cool, but I still don’t quite get what you’re trying to accomplish. I’m genuinely looking forward to figuring that all out.
Speaking of things I don’t fully understand, Media Molecule’s new game, Dreams, is up next. I really don’t know what this thing is. Is it a game? Is it a tool for animating? I really can’t tell, but don’t take that as me being dismissive. Everything about it seems unique and well made. We see a little bit of the creation tools, basically moving the PS4 controller to sculpt characters into existence. I wonder how well this kind of thing will work for someone like me who doesn’t exactly excel at art. Dreams is weird, but I’d really like to see what it ends up being.
Afterwards we get a quick trailer for Firewatch, which is already out so I won’t really get into it. But then, Adam Boyes takes the stage. He shows off a couple trailers for games that have come out since this conference, Destiny: The Taken King and Assassin’s Creed: Syndicate. But then he announces a brand new Final Fantasy game. It’s called World of Final Fantasy, and we don’t really get a whole lot of information about it. The game has a cute art style and looks like traditional RPG gameplay. I’m curious to see more about it.
And then we get a bombshell. A remake of Final Fantasy VII is in development and will be released first on PlayStation 4. In the months after this conference, we learned that it’ll be an episodic release, which has caused a lot of confusion. Regardless though, this was a jaw-dropping moment. This is a game that despite being demanded for years, showed no signs of being announced. There was no leaks or anything, just here’s a trailer. It was an incredible moment that is still great to watch again.
Next, we get a quick montage of some indie games from Devolver Digital. They look alright, but it’s kind of hard to get too excited after that last announcement. But it’s a good thing they gave us this little bit of a breather, because right after, they drop another bombshell.
Shenmue III is announced. I am a gigantic Shenmue fan, and in all honesty, I had completely given up hope on there ever being a third entry in the series. But here it is. Although the footage doesn’t show much, I can’t even begin to explain how exciting this moment was. A year ago when this actually happened, I fell out of my seat. I’m not exaggerating, that happened. And now, it’s still hard to believe that this is real. This might be my favorite E3 moment of all time.
Before Adam Boyes exits the stage, he presents a trailer for Batman: Arkham Knight. It’s pretty cool, showing the intro to the game, but little else. Unfortunately, it’s hard to be too excited by much of anything when you just saw an announcement you had been waiting fifteen years for. Andrew House appears on stage next to talk about a few things that aren’t really games. He discusses PlayStation VR (then called Morpheus), Spotify, and PlayStation Vue. I imagine PlayStation VR will have a more significant portion of this year’s show. Before leaving, Andrew House reveals Call of Duty: Black Ops III.
Black Ops III pretty much looks like a Call of Duty game, and since it’s already out, I can confirm that it’s exactly that. I know it’s popular to crap on Call of Duty these days, and honestly, am I pretty bored of the franchise, but it’s still a quality product. I was a huge fan of the Modern Warfare series, so it’s kind of a bummer that I can’t get myself too excited anymore. The bigger news here is that PlayStation 4 will be receiving all DLC for the game before the Xbox One. This is the opposite of how it had been historically and really goes to show how much the PlayStation brand has grown since the PS3.
Next we get a fairly lengthy montage of games coming to the PS4 and Vita. It’s kind of strange though because a lot of the footage is straight from trailers we had already seen tonight. Afterwards, Disney Interactive’s John Vignocchi takes the stage to talk about Disney Infinity 3.0. The big thing here is Star Wars, and it looks alright. I’ve never been a big fan of Disney Infinity’s art style, so it didn’t do a whole lot for me. But it’s cool to see anyway. There’s a little more Star Wars to be had as we get some Star Wars Battlefront footage, but just like at the EA conference, I’m pretty indifferent towards it.
The show closes with a live demo of Uncharted 4. The game is fast paced and exciting with the great character interactions that the series is known for. It was cool to see the fruit stands and tables that Nate uses for cover get destroyed as enemies attack. It’s also worth noting that there was a serious technical hiccup at the start that caused them to restart the demo. The reason that’s important is that it proves that the game actually was being played on stage and wasn’t just a prerecorded gameplay session to make sure the results were optimal.
And that’s the Sony conference! I really think this was the best conference in years. It not only delivered on the kinds of things we expected, but also announced games that fans have been demanding for years but had largely given up hope of ever seeing. Unfortunately, next week, I’ll be taking a look at the most disappointing press conference, at least for me.
To write this post and make my screenshots, I used IGN’s video of the press conference, which you can find right here.
For the third week in a row, I’m going to start off the Xenoblade check in by complaining about how little time I had this week. It turns out, when you work a full time job, help out and your dad’s house, and try to play enough Star Fox Zero to make something resembling a coherent review, you don’t leave yourself a lot of time to play a giant open-world RPG. I actually considered skipping the Check-in this week, but it wouldn’t be Sunday if I wasn’t telling you about my week’s experiences with playing Xenoblade Chronicles X. So, as always, let’s start with numbers. My total play time is 32 hours and ten minutes, my main character is level 26, and I’ve currently completed chapter 7 of the story. So yeah, that’s about an hour and a half of time, no new levels, no story progress. Yeesh. Continue reading
The Star Fox franchise has been on a bit of a bumpy road for the last couple decades. The first two games in the series, Star Fox and Star Fox 64, are generally considered classics, however all the rest of the games aren’t looked upon as fondly. I’m a bit of an outsider to those opinions though, as there hasn’t been a single Star Fox game that I didn’t enjoy at least a little bit. That being said, even I will admit that none of the games quite captured the magic of Star Fox 64, a game that despite being only a couple hours long, dominated a large chunk of my childhood. Enter Star Fox Zero. Continue reading