A couple days ago, I started replaying Resident Evil 7, this time in VR, to get myself ready for Resident Evil Village in a couple weeks. Last night, instead of continuing to enjoy that game, I decided instead to check out the open beta for Resident Evil Re:Verse, the weird multiplayer game that’s coming out alongside Village. This was the last day of the beta and I hadn’t gotten around to playing it yet, so this made sense at the time. But after an hour and a half or so of playing, I’m not so sure this was the right way to spend my night.
A few months ago, following a Nintendo Direct-style Resident Evil Showcase, a PlayStation 5 exclusive demo of Resident Evil Village, called the Maiden Demo, released. As a huge Resident Evil fan who has so far been unsuccessful in acquiring a PS5, this was a huge bummer. But, the silver lining was that some time before the release of the full game, there would be a separate demo on all platforms. And sure enough, following another Resident Evil Showcase, a second demo was revealed, but of course, it couldn’t be as simple as just downloading a playing the thing.
I know I’m coming to this first impressions piece for the Trials Of Mana demo really late. Usually the whole point of these things are to talk about my initial feelings on a game or a demo so that I can say things while the game is still relevant. After all, I’m not a professional so I start playing games the same time everyone else does. But, despite downloading it the day if was added to the eShop, I just played it last night. Can you blame me? Between Animal Crossing: New Horizons, Doom Eternal, Resident Evil 3, and Final Fantasy VII Remake (all of which I hope to have reviews for in the near future) when was I supposed to have time to play this thing? Well, now I have and I have things to say about it. Continue reading
It feels a little weird writing a first impressions piece of a port of a game that I already wrote a twelve part series on. That being said, Tokyo Mirage Sessions #FE might be my favorite JRPG of all time, and I was super excited to get back in and see what new features were added. So far, I’ve played a little over eight hours of the game and I’ve only found a couple minimal new things, which is unfortunate, but I’m still having a really good time. Continue reading
This is something I wasn’t expecting to be writing today. During today’s Pokemon Direct, Nintendo announced a remake of the first pair of Pokemon Mystery Dungeon games, combining them into a single game with a release date of March 6. Not only was this a complete surprise, but they also put out a demo today, and you can even carry your save data from it into the full game. As someone who’s never played a Mystery Dungeon game, this seemed like a great opportunity to see what they’re all about. Continue reading
Nintendo has a decent history with fitness based games. Previously, they’ve put out multiple games in the Wii Fit series, targeting the more casual crowd that made the Wii the success that it was. I actually used the Wii Fit version, Wii Fit U, for a while. And while I think it was a very well made fitness game, it didn’t do much to keep me attached to it besides wanting to work out. With their newest attempt, Ring Fit Adventure, they’ve gone in a decidedly different direction. Continue reading
It feels a little weird writing a first impressions piece on a game that I obsessed over a couple decades ago, but here we are. Earlier today, the Nintendo 64 game Turok: Dinosaur Hunter released on Nintendo Switch, a port of last year’s Xbox One version, which was itself a port of a PC version from a few years earlier. But I didn’t play those versions. I did, however, spend a good chunk of my day with the Switch release. Continue reading
I was not expecting to be playing the private beta for The Division 2. Beta entry was a preorder bonus, and I definitely didn’t preorder the game. I didn’t even play the first one or have any interest in the second. But what I did do was watch about ten minutes of Inside Xbox on Mixer a couple days ago to get an exclusive compass for Sea Of Thieves, and apparently that also earned me beta access. I’m probably the least qualified person to talk about this game, but hey, I played for an hour or so, so here’s what I thought. Continue reading
Ever since the Resident Evil 2 remake was announced in a YouTube video with Capcom Producer Yoshiaki Hirabyashi wearing a shirt that said “WE DO IT” about three and a half years ago, I’ve been very excited to see how the game shapes up. The original version of the game is one of my favorite games in the series, and is arguably the best of the pre-RE4 games. When the game was finally shown at E3 this last year, it looked great, but it looked like it was Resident Evil 4 with 2’s story, which might be good for new fans, but could cost the original game some of its identity. Well, earlier today, Capcom released a thirty minute demo, giving us a taste of what we can expect. Continue reading
It feels a little weird writing about Nintendo Switch Online, considering we’ve been playing Nintendo Switch games online for like a year and a half. But, Nintendo finally launched their premium, paid online service, locking online pay behind a paywall. General reactions seem pretty negative, as you would expect from asking someone to pay for something that they’ve been getting for free, but is it really worth all the backlash? Continue reading