Pokemon Let’s Go Chill Out

It was pretty easy to be skeptical about Pokemon Let’s Go when it was first revealed. Not only was it a remake of the first generation of Pokemon games, which already had a remake, but everything looked like it had been dumbed down to appeal to the crowd who had only played Pokemon Go, rather than fans of the core franchise. Both these things are true, but does that necessarily make it a bad game? Continue reading

The Eleventh Mega Man Game

After eight long years, a new entry in the original Mega Man series finally released today. With it comes a new art style, brand new mechanics, and multi-form boss fights, but it also brought with it a lot of questions. Could a game like this work in 2018? After Keiji Inafune’s Mighty Number 9, it sure doesn’t seem like it. After such a long break, would Capcom be able to recapture the spirit of those old games?  Continue reading

Kirby Star Allies And Wasted Potential

Have you ever played a Kirby game? While the occasional spinoff game will make some unexpected changes to the tried and true formula, most Kirby games play pretty much the same, but with an added gimmick. One might introduce new animal friends, or maybe a giant robot suit for Kirby to ride around in. In his newest adventure, Star Allies, Kirby gains the ability to turn enemies into friends. An interesting idea, but does it do enough to make Kirby’s first Switch outing stand out? Continue reading

The Nintendo Labo Variety Kit Is More Than Just Cardboard

The Nintendo Labo Variety Kit is a cardboard box filled with several pieces of cardboard. It’s very easy to dismiss the whole thing as some weird children’s toy that Nintendo slapped out, rather then the next big thing for the Switch, but that’s not giving it enough credit. Dig a little deeper and you’ll find an incredibly satisfying building experience that creates some genuinely amazing toys. Continue reading

Rare’s Back, But Was Sea Of Thieves Worth The Wait?

After a few years of showing up at E3 and other similar events with very little to show, Sea of Thieves finally released about three weeks ago. Not only was the pirate themed co-op game in development for a long time, but it had been even longer since Rare put out a proper AAA title. Regardless of how little was shown of the game, I knew I’d be picking it up at release just to finally see what one of my favorite developers had been up to. But, is there more to the game than what was shown, or was the lack of information an indication of a lack of content? Continue reading