I woke up this morning to an email that I had been waiting a long time for. The Yooka-Laylee Toybox demo had been released! Banjo-Kazooie is one of my absolute favorite games, so I’ve been more than a little eager to see what its spiritual successor has to offer. Well, I’m happy to report that although the demo is pretty simple, it feels like a new Banjo-Kazooie. Continue reading →
Last night, Sega revealed two new Sonic the Hedgehog games. One of them, Sonic Mania is a 2D platformer that brings back levels from Sonic, Sonic 2, Sonic 3, and Sonic CD, as well as some new levels. I think this game looks great. But this post isn’t about that one. Rather, I want to briefly speculate about a little logo that appeared at the end of the trailer for the other game, currently called Project Sonic. Continue reading →
Hi, everyone. Just wanted to post something quick because I haven’t posted anything in over a week. Between work and watching E3, I haven’t actually played a whole lot lately. But, that’s going to change very quickly and I wanted to let you know that Xenoblade Chronicles X Check-In will be back this Sunday. I’m going to try to get something else written and up before that, but at the very least, you’ll see a new post on Sunday. And that’s all I got right now. Thanks for sticking with me.
Just wanted to post a quick message to let people know that I’m skipping the weekly Xenoblade post this week. The only thing I’ve accomplished in the game this week is grinding, so I don’t really have much to say. Plus, it’s E3 this week so you’ll actually see way more content from me than usual. The first E3 post should be up tonight!
We’re now ten days away from the first E3 press conferences of 2016. Every year, I post predictions for the show on my Facebook. I was thinking that because this is the first year that I’m writing this blog, this gives me the opportunity to talk a little bit more about the predictions and why I feel that they will happen. For every press conference, I posted three predictions. The first is something that I’m certain will happen, the second is one that I have a pretty good feeling about, and the third is a complete shot in the dark. I’ve only ever gotten a shot in the dark prediction right once the whole time I’ve been doing this, so don’t be surprised if they seem impossible. Without further ado, here’s my predictions. Continue reading →
This week, we’re going to take a look at another publisher specific press conference. As I said last week, these press conferences tend to be a little less exciting than the ones that the console manufacturers put on. But I had a distinct memory of not really enjoying the EA one, whereas I don’t remember much about the Ubisoft one at all. That’s probably not a great sign, and with that in mind, let’s see what we’ve got.
The conference opens with an announcement trailer for South Park: The Fractured but Whole. Although the footage didn’t show any gameplay, an actual game announcement is a great way to start off. Afterwards, Aisha Tyler appears on stage and introduces Matt Stone and Trey Parker to talk a little about the game. We don’t get a whole lot of info though, basically just that the game is being developed by Ubisoft San Francisco instead of Obsidian, who made the last game. I wish we were given some more, but this is a pretty strong start.
The Fractured but Whole reveal
Next, Aisha does a fairly typical “welcome to E3” speech to the audience. What’s kind of cool though, is that she acknowledges some of the criticism that Ubisoft had gotten in the last year or so. For example, this is the first E3 after Assassin’s Creed Unity, a game that’s famous for it’s almost terrifying glitches.She says Ubisoft is always listening and always trying to do better. Then, she introduces Ubisoft CEO, Yves Guillemot who presents a trailer for a new IP.
We see warriors engaging in fairly large scale combat. The trailer bounces around showing vikings, samurai, and medieval knights. It all looks pretty cool, but it’s just a trailer. Then, Ubisoft Montreal’s Jason Vandenberghe takes the stage and discusses the nature of the game. It’s a melee focused competitive multiplayer game. And then, in a pretty surprising move, he introduces eight people from the development team who take part in a four on four live gameplay demo.
This guy’s great
The game itself looks awesome. Although the objective seems to be fighting off the other players, there’s also tons of computer controlled fodder running around, similar to Titanfall. Taking them out seems pretty simple, like a typical hack and slash, but things change up when two players encounter each other. The controls appear to get a lot more complicated, as you’re precisely moving where you sword is in order to block incoming attacks. It all looks really cool and unique.
Next, Aisha Tyler is back and she presents two trailers for upcoming expansion packs. One is for The Crew: Wild Run, and the other is for Trials Fusion: Awesome Level Max. Neither of these are particularly exciting, for me anyway, but they’re still actual announcements, and that’s really cool and fairly rare for these smaller conferences.
The Division is next up. The footage shown is all pre-recorded, but it’s entirely gameplay. It shows off the Dark Zone, a part of the game that is kind of a mix between PVE and PVP style gameplay. I’m not going to dwell on The Division too much, as the game is already out, but what was shown still looks pretty cool. Another game that’s already out is Anno 2205, a city building sim. We get a short gameplay trailer, and that’s about it.
Aisha Tyler’s all like, “What happened to my life? I used to be on Friends.”
After the trailer, Aisha Tyler is sitting next to some guy cosplaying the main character of Assassin’s Creed: Syndicate. She asks him a few questions, but he doesn’t really seem to know what’s going on. Aisha quickly gets out of there and introduces Just Dance 2016. Or, I guess I should say introduces Jason Derulo, and performs a whole song and dance number but, you know, doesn’t actually play the game. Man, and this press conference was going so well too.
Next up, a pretty dramatic trailer for Rainbow Six: Siege plays showing the premise of the game. Actress Angela Basset, who plays Rainbow Six’s coordinator, steps out on stage and talks to Aisha about her experience playing her character. I’ve never played Siege, but it’s my understanding that it’s a very multiplayer focused game, so this all seems really out of place. Next they show off the games co-op mode, Terrohunt. It seems pretty cool, but just your typical co-op shooter.
Up next is a trailer and gameplay demo for Trackmania Turbo. I’ve never played a Trackmania game, so I can’t speak with too much confidence, but it looks neat. It runs really fast and the track designs all look pretty crazy. They also show off a level generator, where you simply press a button and the game will randomly generate a level. This seems pretty cool, but I have to wonder how interesting levels that aren’t built by hand can be.
That’s not how you drive a car
If you know me in real life, you probably know that I don’t like Assassin’s Creed. And thus, a new trailer for Assassin’s Creed: Syndicate didn’t do much for me. But visually, it does look pretty cool, and I like the Victorian-Era London setting. But, the last time I let the setting convince me to try an Assassin’s creed game was III, and that didn’t turn out so well. So yeah, it looked neat, but I don’t personally care.
For the final reveal, Yves Guillemot reveals Ghost Recon: Wild Lands, a new open world tactical shooter. Although the game itself doesn’t really remind me of past Ghost Recon games, it all looks really slick. The footage shows off three different ways you can go about doing the same mission, and each looks equally satisfying. The whole thing has a real Metal Gear Solid V vibe to it, and that’s a good thing in my opinion.
And that’s the Ubisoft conference! This was way better than I remembered, with lots of completely new announcements and great looking trailers. It definitely had a few rough spots, but all in all, this was great. This time, I used Ubisoft’s video of the conference, which you can find right here.
Much like last week, I simply haven’t had much time to play Xenoblade this week. I had a lot of extra things to deal with at my full-time job, plus Star Fox Zero released and I’m working on a review of it. But I did still manage to play a little bit, so let’s take a look at some numbers. My current play time is 30 hours and forty minutes, my main character is level 26, and I’ve completed chapter 7 of the story. Continue reading →
This is the first part of this series that I’ve legitimately regretted having to write. I don’t remember too well what was announced, but I remember it being pretty boring. If a press conference was boring when it was all new information, how well will it hold up a year later? Well, I guess we’re going to find out. Continue reading →
Generally, E3 starts the day before the doors actually open on the convention center. This year, we had Bethesda do a press conference two whole days before, but the show really starts on Monday. And the first press conference on the big day is Microsoft. Continue reading →
It’s been a bit of a roller coaster week for my Xenoblade Chronicles X play-through. Although I’m still really enjoying the game, a lot of it’s problems are becoming much more apparent. But as I was preparing to write a largely negative blog post this week, I got to a story section that really surprised me and made me excited all over again. I know I gave this warning last week, but just to be clear, there will be spoilers in these posts, so read at your own risk.
Like I did with last week, let’s start with some numbers. I have 22 hours of play time, I’m level 23, and I just finished chapter 5. This means I played for about ten hours this week, but I’ve only completed one story mission. So, what was I doing the rest of the time? Continue reading →